Tag archive for "weapons"

Playstation 3

RE5 PS3 – Resident Evil 5 Review

No Comments 29 October 2011

1319923978 44 RE5 PS3   Resident Evil 5 Review

Resident Evil 5 on the PlayStation 3 (which I will be referring to as RE5 PS3) was released by Capcom in 2009, and is the seventh game in the long-running survival horror series featuring zombies, virus’ and lots of puzzles.

In this RE5 PS3 review, I will be taking a quick look at the game from the point of view of someone that has played it to death since it’s released in March 2009. since most reviews are published at the release of the game, I feel that I will be able to give a different perspective, particularly when it comes to the replay value of the game.

The replay value of the game is the best of the series, as there’s so many secrets and side quests that you can do, as well as there being a tonne of different weapons to collect. since it’s very unlikely that you’ll collect and get to use all of these guns, grenades and other weapons on your first play-through, you’ll want to revisit the game and squeeze every last drop of zombie-killing out of it.

The game’s graphics are breathtaking, and I’d rank them alongside ‘Metal Gear Solid 4′ and ‘Call of Duty: Modern Warfare 2′ as one of the best looking games to ever be released. in addition to the graphics, the soundtrack is also top-notch, and you can really tell that Capcom spend a lot of time and money perfecting it, as it complements the action perfectly, and makes the game better for it.

RE5 PS3 is the first game in the series to feature a multiplayer mode, and you can play through the entire story mode co-operatively with a friend, which is great fun. You’ll play as Chris (who dates back to Resident Evil 1) and Sheva (a new character) in a baron Africa, where you’ve been sent to investigate a lot of mysterious incidents. overall the game has real class, and should be owned by anyone old enough to play it.

Playstation 3

Killzone 2 Multiplayer

No Comments 20 October 2011

1319126622 72 Killzone 2 Multiplayer

What is Killzone 2?

Killzone 2 is a PlayStation 3 game released in February 2009. The battlefield is under heavy resistance and you are charged with difficult missions all around the zone.

Does this games has a multiplayer mode?
Yes. this FPS features a full online — and free — multiplayer game with up to 16 players. Players will play classic Capture the Flag and Elimination, but also new modes unique to the game such as defense.

How does multiplayer works?
The main problems with Killzone 2 multiplayer is the login system which can be very long. Players were also subjects to lots of disconnection. Also, a lot of lag can be noticed if only one person lags.
Nevertheless,this game’s online mode is excellent, entertaining and offer an excellent playtime.

Killzone has many unique features. for example, it allows you to shoot through almost every wall. Also, it has an excellent cover system, similar to Gears of War 2. Finally, it has an excellent grenade system, making the online experience all the more enjoyable. this game has a lot of special guns and weapons as well, particularly in Multiplayer. with new bosses and puzzles in every level, a decent first person playtime and lots of online options, as well as many achievements, this PS3 game is an excellent online game.

That FPS can be compared to Call of Duty 5: World of War and many other Online first person shooters. Killzone 2 received almost worldwide recognition for its stunning graphic, developed storyline and fun multiplayer mode.

How do I buy this game?

You can buy Killzone 2 from Amazon, eBay and most other online retailers, as well as about every physical store that sells video game. for a price between $49.99-$69.99, this is an excellent game to purchase.

Xbox 360

Mass Effect 3 preview: Bringing us back down to earth

No Comments 21 September 2011

1316612011 23 Mass Effect 3 preview: Bringing us back down to earth

  • Posted August 27th, 2011 at 12:24 EDT by Steven Williamson
  • 2 Comments

After leaving the Mass Effect 3 demo booth at Gamescom feeling slightly underwhelmed, we were pretty certain that the end of the trilogy will offer pretty much the same type of experience as Mass Effect 2. the stop-start method of combat, as you move Commander Shepard from cover to cover pummelling a variety of freaks and over-powered goons, is still a core part of the game – as is using the radial dial to choose your team-mates weapon of choice and send them running to strategic cover spots. It’s all quite predictable. Nonetheless, the revised combat system in Mass Effect 2 was one of the highlights of the sci-fi RPG and, despite a few tweaks in Mass Effect 3, you still gain exactly the same feeling of satisfaction from working out strategies to move up the battlefield, while flicking between your great arsenal of intergalactic weapons and causing all manner of visually impressive offensive moves. after further thought, we don’t really know what we were expecting, because Mass Effect 3 was really just how we imagined it — certainly not a disappointment, but maybe an indication that its appeal in this particular form may be diminishing somewhat. the addition of weapon customisation, jet-packs and combat rolls, as well as a satisfyingly meaty melee system, opens up the Mass Effect universe to those who don’t want to be so regimental in combat. however, visually and mechanically it still feels very much like Mass Effect 2, with an empowering combat scheme that makes you feel totally in control of your destiny. the major change in Mass Effect 3 is the fact that the battle heads down to Earth for the first time, which is sure to throw up some great-looking environments. Furthermore, BioWare has signalled its intentions to make the storyline an emotional one, where consequences really do have a bearing.

The developer plans to literally bring us right back down to Earth by creating a storyline that has a number of layers to it and will engage us more emotionally than previous games. the E3 demo was disappointingly shown again at Gamescom, but this was the first time we’d seen it in the flesh and it does demonstrate BioWare’s desire to get players emotionally evolved. in this section of gameplay, Shepard discovers a young boy trapped in an air vent begging for his help. It’s a real dilemma because bringing this boy back to your ship could impede your fight against the reapers and possibly get you killed. we saw here the consequences of leaving the boy behind as Shepard makes the decision to get himself back to the Normandy without hindrance. As you leave the boy on Earth and escape onto the Normandy, you witness him jump safely onto another evacuation craft. just as you breathe a huge sigh of relief, the reapers blow the craft to pieces. It’s a clever piece of drama which tugs at your heart strings, and that feeling of elevation you gain as he gets on the ship turns into devastation as he’s blown to pieces. “in every decision you make, there’s a consequence,” explains BioWare’s community manager, Mike Gamble. and this is just one of the many morale-based choices that we’ll have to make in Mass Effect 3. BioWare’s desire to play more forcefully with our emotions could also take a dramatic twist. what if the reapers were to win the battle at the end? As BioWare’s design team shrugged that was really what journalists were talking about as the session ended. indeed, Mass Effect 3 could well signal the end of Earth and Commander Shepard. Interestingly, though BioWare certainly hasn’t confirmed this will happen, it has said it’s a possibility.

Bungie ended the Halo trilogy in much the same way, and created one hell of an impact in doing so, so what better way could there be to end the Mass Effect trilogy with us losing the battle? If that does happen then we don’t have to worry about it being the end of the Mass Effect franchise though. in a recent interview with Inside Xbox video, BioWare CEO Dr. Ray Muzyka commented, "It’s the end to an Epic Trilogy, the beginning of a new galactic adventure." ahead of the launch of Mass Effect 3 in March 2012, there’s bound to be plenty of speculation, but all we know for sure is one thing: it’s going to be an emotional ride.

Playstation 3

Madden 12: 5 Teams That Will Allow Gamers to Dominate the Competition

No Comments 18 September 2011

Jason Miller/Getty Images

As for the rest of you, perhaps you’re still a little skeptical about Madden 12. maybe you’re too strapped for cash. Or maybe you’re too scared of being dominated once you pick up the game.

It’s okay to admit it if you are. And if you are one of these people, don’t worry. I’m here to tell you how you can be the one who dominates.

All you have to do is buy the game and use one of these five teams

5. Detroit Lions

The Lions’ overall team rating is a modest 76, but don’t let that fool you. They may be unproven in real life, but they have all the right tools to dominate in virtual reality.

On offense, you have a very good quarterback in Matthew Stafford, and he’s surrounded by weapons in running back Jahvid best and wide receivers Calvin Johnson and Titus Young. That’s a lot of firepower.

On defense, it’s all about the defensive line. Gamers can wreak all sorts of havoc with Ndamukong Suh and Nick Fairley, which will help compensate for Detroit’s lackluster secondary.

4. Pittsburgh Steelers

I actually think Pittsburgh’s overall rating of 92 is a little too high, but there’s no denying they’re a dangerous team.

We all know about the Steelers defense. James Harrison is a beast, and Troy Polamalu is just as dangerous on a digital gridiron as he is on the real thing.

Offensively, the Ben Roethlisberger-to-Mike Wallace is one of the best connections in the game. if you feel like running the ball, Rashard Mendenhall will do you proud.

3. Green Bay Packers

It makes sense that the Packers would have a team rating of 92. They are, after all, the champs.

And as we all know, the champs revolve around Aaron Rodgers. He’s one of the best quarterbacks in Madden, and he has a host of receivers at his disposal that are well above average. all you have to do is call a passing play and then go to town.

On the flip side, all you have to do with Green Bay’s defense is dial up blitzes. It’s what they do best in real life, and it’s what will work best in the game.

2. Atlanta Falcons

If you want an offense that is both explosive and balanced, the Falcons are the team for you.

For starters, Matt Ryan is as solid as they come at quarterback, and he has two great receivers in Roddy White and Julio Jones. But don’t overlook running back Michael Turner. He’s a workhorse who will get those tough yards.

Defensively, the Falcons are far from perfect. At the same time, they don’t really have any holes either, and they now have a strong pass rush thanks to the addition of Ray Edwards.

1. Philadelphia Eagles

Let’s not kid ourselves. if you really, and I mean really, want to dominate in Madden, then you need to play with the Eagles.

The Eagles have a surprisingly low team rating of 86, but their offense will help you overlook that. Michael Vick is just as good in this year’s game as he was in 2004, and he is surrounded by running back LeSean McCoy and wide receivers Jeremy Maclin and DeSean Jackson. Admit it, you want to uncork one to Jackson on a go route.

Sure, the Eagles have some issues in their front seven, but look at that secondary. With Nnamdi Asomugha, Dominique Rodgers-Cromartie, and Asante Samuel at your control, your opponents are going to have a hard time moving the ball through the air.

Feel better, don’t you? I thought you might. however, just know that success with these five teams is not quite guaranteed.

That’s because if you happen to get matched up against me, it really doesn’t matter which team you use. You’re doomed anyway.

follow me a Madden 12: 5 Teams That Will Allow Gamers to Dominate the Competition

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Xbox 360

Should i get Mass Effect 2 or Mortal Kombat vs DC universe?

No Comments 17 September 2011

Best answers:mortal kombat wikia wiki Should i get Mass Effect 2 or Mortal Kombat vs DC universe?Mass effect 2 is the very excellent game. I like this game very well.Mass Effect 2

Manufactured goods Facial appearance- Stuck-up NPC conversation system where Senior officer Shepard can take matters into your own hands ? interrupting or using force to get the answer required.- the second act of BioWare’s epic sci-fi RPG trilogy continues the tale of Senior officer Shepard and humanity’s first steps onto the galactic stage.- Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2.- choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.- new place based hurt system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.

by Poliva

Xbox 360

S-rank Diary: Assassin’s Creed II « Press X to JAYSON!

No Comments 11 September 2011

 S rank Diary: Assassin’s Creed II « Press X to JAYSON!

As I mentioned in my first post, this game was the beginning. when I came back to ACII it was to get to grips with the controls again before jumping into Brotherhood after a year away from the series. Going into this refresh I knew I was missing a few achievements and a load of feathers and I wasn’t so keen on hunting for feathers despite their heartbreaking meaning to the story. What I was keen on, while familiarizing myself with the combat again, was trying to disarm a guard wielding a long weapon and leg-sweeping him and four of his pals with that weapon for the “Sweeper” achievement.

Luckily when I booted the game up and Ezio stood before the Villa Auditore, just steps away from the Monteriggioni combat training arena where I would unknowingly learn the skills I needed to get back into the game. Indeed, without training in “Long Weapons” at the Villa one cannot sweep his opponents. I dug into the other combat techniques I’d yet to practice and found it was all second nature. I guess after spending enough hours in a game – no matter how long ago you played it – muscle memory will recall the controls within minutes.

Ezio was bounding from rooftop to rooftop, diving off perches, and clutching at ledges within a half hour, but movement wasn’t my concern. one eye turned down on the street looking for a group of guards, the other scouring the roofs for a path to the next building free of guards.

No guards down, one up. Perch left. Sprint. No, don’t dive off. Bail! Cacthaledgecatchaledge! Snag!

A moment of relief, but I was over-eager and Ezio’s hand releases the trellis. He drops two stories, clutching for the wall in front of him. Landing on a bridge, a wince trembles through his body.

There are more guards down here anyway.

Ezio slowly navigates the throng of Firenze, seemingly ignorant of the “assassino” in their midst.  Long black, red, and gold robes shift through the crowd as Ezio finds his mark. Two packs of Borgia bastardi, four guarding a landing on the other side of the bridge, the other five marching toward them. He drifts to the bridge’s railing. Do any of them have a spear? one in each group. nine is too many. Timing has to be just so. 20 feet away from each other. 15. Ten… Ezio breaks into the crowd at a full sprint. He marks the patrolman with the spear and pounces on the man, sinking his hidden blade into the man’s throat as his group levels with the four landing guards. The crowd implodes as the guards, including three knights, round on Ezio.

Getting to his feet over the body, Ezio makes a swipe at the dead dog’s spear, but catches a blade on the thick leather above his collarbone. another surge of pain. The eight guards need to be thinning out before he can grab the spear. Unless…

He pulls his sword and parries a few blows from an attacking guard.

Right slice; chop; over the head. The guard staggers and Ezio lunges, driving his blade’s tip into man’s the soft, unprotected belly. Seven. Pushing the body away, another guard swings high and hard. Ezio blocks just as hard, kicks the man back, and sheathes his sword to its winged hilt. his wrists flex and propel the two hidden blades out with a flourish. an axe – and the fully armored brute swinging it – approaches him.

Blades were a bad choice.

The axe lands off-kilter against Ezio’s chest forcing him back. He reaches for his butcher’s blade, but too slow. The axe comes down on his shoulder, his hand immediately reaching up to it as his backs away. Blades it is. He throws his hand at the brute and catches the axe’s handle, planting a knee into the groin and yanking the axe away. as the brute doubles over, Ezio heaves the axe behind his head then throws his weight behind it. as the brute rises again, the axe sinks down into his collar, separating his neck and shoulder. Releasing the axe, Ezio nudges the body away from him, taunting the others. Six.

I need the spear.

Another of the men steps up brandishing a dagger, his movement fluid and energetic. He feints a lunge, then steps at Ezio sinking the dagger through his robes once. it glances off his armor, grazing the flesh. Again it comes. this time the dagger  rips into the flesh, and blood begins to leak out.

Ezio deflects the third strike. Stepping in between the man’s outstretched arms, he cocks both arms then plunges both of his hidden blades into the man’s throat. Three, four, five, six times; alternating hands with each stab. The man drops. Five.

Another group – with two knights – arrives. Seven.

As the crowd continued to scream, a spear-carrying enemy from the new group approaches, thrusts, and comes away empty-handed in one fluid motion.

Ezio dodges away from the advancing group.

He’s surrounded.

Ezio whips the spear out and a round to clear some space. then, as the guards must feel they have him cornered, he sends the tip of the spear whirring through ten legs. as the guards bewilderedly get to their feet the tell-tale *pop* sounds and (Achievement unlocked: 10G – Sweeper) appears onscreen.

And with that, Ladies and gentlemen, welcome to the S-rank diaries. this, at least,  gives you a good idea of what to expect from the proper “live” posts.

These diaries may come across, occasionally, as love letters to the games they are written about; the pages of your diary you’d rather no one ever saw. but here I am, sharing them with everyone. Rest assured that they all won’t read like fan fiction in the future, but taking a spin at engaging with game worlds and everything that inhabits them will often be too tempting.

Of course, I wasn’t merely missing “Sweeper”. What came next, however, was remarkably less interesting, i.e., locating feathers. About 70 of them. now, usually I hate developers for padding their games with collectibles, but it’s awfully hard to be angry when I have to search for them through places like 15th century Italia.

When I completed ACII over a year ago, my deceased little brother’s affinity for feathers was the one tragic, story-related hole in my Assassin’s Creed heart. I made a hollow promise to myself to come back for it, but here I was. one of my three remaining achievements down. The prospect of leaving Assassin’s Creed II’s world with Ezio’s grieving mother even a bit less sad seeming pushed me more than anything. one strategy guide and four hours later I’d unlocked the Auditore cape, which makes Ezio notorious in all cities. Great if you like a challenge, but then you just spent a significant amount of time hunting for virtual feathers.

(Achievement unlocked: 30G – In Memory of Petruccio)

Lastly, I needed to parade around the various beautiful locales in Assassin’s Creed II while donning the Auditore cape. Inconsequential as it was, this brief trip afforded me time to reminisce about my time with the game. What stuck out most is how I took for granted what it meant for Ezio to be an assassin in world with such need for someone like him. Not necessarily an assassin, mind you, but someone willing to stand up against the powers that be. after such an arduous journey spurred on by loss, it was nice to wrap it up entirely. as Ezio mounted a horse and  galloped off through the mountains, the final ACII achievement popped and the slightest bit of relief washed over me; Ezio and his remaining family could be content for the first time in decades.

(Achievement unlocked: 10G – Show your Colors)

The next game’s diary will be up this week. I’m still looking for suggestions for the next game.

Also, as a side note: Of the games that I mentioned in my last post as potential S-ranks, a few of them will require some multiplayer action. if you’re interested in lending a hand/earning a few of your own achievements, let me know! Those games include: Halo Reach, Halo 3: ODST, Halo 3, Assassin’s Creed: Brotherhood, X-Men Arcade, Left 4 Dead 2, Team Fortress 2 (Orange Box), & Castle Crashers. I’m down to set up playdates with anyone and if you let me know which game(s) you’re interested in playing with me, I’ll happily lay out the achievements I’m missing. I’ll even help you nab a few you may be missing. Win-win!

Wii

‘The Haunted: Hell’s Reach’ Is An Award-Winning Unreal Mod, Coming To XBLA, PSN And PC » MTV Multiplayer

No Comments 08 September 2011

 ‘The Haunted: Hell’s Reach’ Is An Award Winning Unreal Mod, Coming To XBLA, PSN And PC » MTV Multiplayer

When “Resident Evil” introduced “The Mercenaries” bonus game in “Resident Evil 4,” everyone was pretty thrilled about it. It’s inclusion in “RE 5″ was also appreciated. but, when it came to releasing “The Mercenaries” as a stand-alone, full-priced title on the Nintendo 3DS, it didn’t really work. there just wasn’t enough there to justify $40 price point. at a more reasonable, budget price, however, I think the concept could be a real success. That’s where “The Haunted: Hell’s Reach” comes in.

“The Haunted: Hell’s Reach” began life as a free Unreal mod. it ended up winning the 2010 “Make Something Unreal” contest, which awarded the developer with $50,000 and a free commercial Unreal Engine 3 license. The win was parlayed into a full-featured release which will be published by THQ in late 2011 for PC, with the plan being to bring it to XBLA and PSN in early 2012.

You can watch some gameplay in the clip above. As you can see, the game takes “The Mercenaries” and expands it with traps, upgradable weapons and a considerable number of environments. The announcement mentioned that “The Haunted” will feature four game modes (Survival, Cooperative, Battle and Demonizer) and four playable characters, with a planned price point of $20.

It’s not the first time a “Make Something Unreal” winner has made it to retail. one of the past contest winners was “Red Orchestra,” a multiplayer shooter set in the Russian theater of World War II. That too went on to become a retail PC game, and there’s a sequel, “Red Orchestra 2,” releasing in just a few weeks.

If the prospect of “The Haunted” has you curious, and you happen to have a copy of “Unreal Tournament 3,” you should give the mod a shot, as it’s a pretty excellent taste of what the full game should offer.

Xbox 360

Upcoming Kinect Action Games 2011

No Comments 07 September 2011

 Upcoming Kinect Action Games 2011

There are several new upcoming Kinect action games coming to Xbox Kinect in the fall of 2011.

Rise of Nightmares is due for release September 6th 2011, now you can navigate through Viktor’s castle with free movement control, uncover the secrets held within and delve deeper into his the mind of a madman. Master the different fighting styles and various weapons, stealthy sneaking and puzzle-solving.

Gunstringer is due for release September 13th 2011, where you’ll puppeteer an awesome skeleton cowboy marionette with your hands move the Gunstringer through his adventures as if you were actually controlling a marionette. The Gunstringer takes standard solo plat forming and shooting mechanics and evolves them for fun competitive action.

Then we have a real Kinect racing games to play:Forza Motorsports 4 is due for release October 11th 2011, Kinect brings an advanced level to racing games. you will now be able to drive a Ferrari and look under the hood of the car, walk around the car, there are so many fun challenges install for you with this game. this game was voted in the top 5 games to play in the E3 games convention.

Also due out October 11th 2011 is Just Dance 3, with 40 songs form a huge variety of entertainers, this looks like another exciting music and dance game.

PowerUp Heros is finally due for release October 18th 2011 and now you can power up and be a super hero. Now you can live your childhood fantasy and save the world from bad and evil.
Each hero has different super powers and you aim to collect up to 20 suits along with their super powers. there are different levels, you can fly solo or against other players online or in the same room, this is a Kinect only game and with the Kinect sensor you are free to fight or roam the room to display your dominance.

In late 2011 we will have Fire up Afghanistan – the Chosen Few, now this is a real fighting game in the war in Afghanistan. there are 24 missions and you get the choice of flying a helicopter or plane or you can be a soldier on foot or in a vehicle. you can play from 1-4 players and there are special weapons at each entry level.

We also have sequels to some of the top Kinect games. Your Shape and Fitness Evolved 2012 is due for release November 8th 2011 and then in December we have Star Wars, Kinect Sports 2 and Dance Central 2, both very popular games, so make sure you have a look at the previews to all of these games at Upcoming Kinect Action Games there is something for all ages, if you would like to find out more information about these games please check out the upcoming Kinect action games 2011.

Here are all the new Kinect Games released in 2011

Body and Brains Connection was released 8th February 2011

Dance Paradise was released February 15th 2011

Brunswick Bowling was released on February 28th 2011.

Yoostar 2 was released March 8th 2011, now you can act in your favorite film.

Fantastic Pets was released 15th March 2011

Michael Jackson – The Experience April 12th 2011.

Carnival Games is a game for everyone to enjoy, April 12th 2011.

Kung Fu Panda 2 was released in May 2011.

Child of Eden is the latest Kinect game to make it into the top 5 Kinect games.

UFC Personal Trainer is a mixed martial arts Kinect games with a great workout.

Wipeout in the Zone is based on the tv series Wipeout, this is a Kinect games the whole family can have fun with.

Playstation 3

Resident Evil 5 Tips

No Comments 03 September 2011

 Resident Evil 5 Tips

Resident Evil 5 is one of the hardest games I’ve ever played, not to mention the scariest. That’s why I’ve compiled this list of Resident Evil 5 tips to make your life a bit easier. the first tip (and one of the most useful) that you might not know about is that you can mix herbs together to create a herb greater than the sum of its parts. for example, rather than having two healing herbs, you can mix them both together and get one super-healing herb, which will heal you more than the two singles combined. Veterans to the Resident Evil series will already know about this, but for newcomers it is one of the more important Resident Evil 5 tips.

Because to proceed in certain areas of the game you require a certain level of currency (mainly for buying new weapons), it’s important that you know how to earn money. the best and perhaps most overlooked method is through picking up items that you can later sell on for a profit. the absolute best place to find these kinds of items are hidden in barrels and lockers scattered throughout the game. sometimes the simplest ideas are the best, and that is definitely the case here.

While on the topic of weapons and ammunition, you should try to be as conservative with it as you can. for example, a lowly single zombie can quite easily be taken down by a melee attack, so why waste your machine gun ammo on him? in fact, in some areas you don’t have to even kill any zombies at all, so it can pay to avoid them and simply run through. if you do suddenly realise that you need to change to a weapon, you can switch instantly by using the controller’s D-Pad, rather than going into the weapons menu.


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