With the original approaching the grand old age of 7 years, RESIDENT EVIL 4 HD is no spring chicken. Having asserted its place in the hearts of so many, will this new version recapture our imaginations or lead to tears before bedtime? Read on to find out.
Here at BeefJack, the original and even the subsequent reincarnations of Resident Evil 4 are held very dearly in our hearts, this year coming in at sixth place in our Top 100 games in the world. regardless of how many times it’s already been ported since its debut with the Gamecube version, this is the first time that the words High Definition have been associated with the game. Resident Evil 4 HD should – in theory – be a highly polished exercise in nostalgic excitement for those who’ve played the game on GC, PS2, Wii or even PC, and for newcomers the chance to play a genre-redefining title.
Resident Evil 4 sent most of us crying for the solitude of the gap behind our sofas, not because it dizzied us with the goresome, slasher-based horror that’s all the rage these days or the classic lack of control experienced in the Resident Evil series. it was scary because it made you think about every single bullet you fired, and what you’d have to do next. it made you worry each time you killed an enemy whether their heads would explode to reveal something far more insidious and effective to slice away at your health. The real big bads were over the top and delightful, in that same way that you know the villain in a pantomime will get their comeuppance in the end.
Thank goodness none of this has changed, and some pleasing surprises have been made when it comes to the realms of enemy intelligence. Nothing huge, but there is definitely a challenge provided with some of the more inhuman enemies and how they like to make friends with you. certainly, as you enter the main story mode for the first time all looks well, with the screen filled with a pleasant crispness that you cannot avail yourself of when you plug in a Gamecube, PS2 or Wii into a HD television.
Sure enough, swapping a Wiimote for sticks feels like a step backwards in the slightly wrong direction and the lack of PlayStation Move support is perturbing as it looks like a missed opportunity. those who can grapple with timing 180 degree turns, and knowing when to run up to a kneeling enemy and kick them squarely in the head will cope fine with the fact that there is no strafing here, no running and gunning. with the game adding on shake when you hold out a gun, you’d be less accurate shooting if you could do it while moving. The fact that your movement is restricted is not a flaw with the game and doesn’t make it feel archaic, because every dead Ganado brings you one step closer to the director AI helping you to poo your pants by increasing the difficulty.
Staring intently at your screen, though, may soon make you feel that the fairy tale of this HD remake is just a little too much fairy dust for your liking. The dusting of finer detail soon gives way to the revelation that your screen is being occupied by textures that haven’t exactly moved on since gracing the previous console generation. Niggling, tiny details are gently more refined, such as Leon’s bangs not being as clumped together, but the over-enthusiastic skirt of Ada’s dress will give you pause near the game’s climax. another thing that will make veteran players shake their heads is the fact that known visual glitches remain – namely the lids of money chests disappearing into cupboards and sideboards in Salazar’s castle.
Perhaps it would be possible to forgive the chest lids if it were not for what had been done with Separate Ways. Here you begin to question why you would pay £15 on the 360 for a merely upscaled port of a game released in 2005. Insultingly, Separate Ways looks almost exactly like it does on previous console ports, with the cutscenes the biggest let down by looking exactly as they did in the standard definition versions of the game. No care or attention has been paid to this mode, with the textures ending up the least of its problems. while never as hugely entertaining as Leon’s story, Ada’s plight deserved to be paid greater attention along with fulfilling the expectations of fans who are buying a game supposedly now HD-ified.
Another group who may feel insulted by this remake will be achievement and trophy hunters. No real thought has been put into what actions rack them up for you. with all but one related to playing through Leon’s story. The only one that crosses into different modes is related to collecting all of the costumes in the game. Nothing is directly related to getting through Separate Ways, Assignment Ada or Mercenaries. such lack of forethought here adds to an overall impression that this is not the glorious homage to a great game that redefined a flagging genre.
Despite these flaws, Resident Evil 4 HD is at its core a fantastic game. what keeps it wonderful has nothing to do with the tarting up it’s received. it relies on the fact that it’s a port of a game that would have been incredibly difficult to fudge up, unless you remade it from the ground up and turned it into an ammo-filled snooze fest shooter with some regenerating health on the side. this is a good title just about worthy of a revisit, it’s just a shame that rather redo the veneer lovingly it’s been haphazardly pasted all over instead, and smells too much like an attempt to make a quick buck.
Retaining the quintessential thrills and heart pounding elements of the original was never going to be difficult. however, it has the feeling of being hastily assembled, so much so you could call it mutton dressed as lamb. Resident Evil 4 HD is worth the the time if you don’t have access to previous versions or have never played it, otherwise you may be asking yourself ‘why bother?’
Resident Evil 4 HD, from Capcom, is out now for XBL (reviewed) and PSN.