Game Info
GAME NAME: Resistance 3
DEVELOPER(S): Insomniac Games
PUBLISHER(S): Sony Computer Entertainment
PLATFORM(S): Playstation 3
GENRE(S): first Person Shooter
RELEASE DATE(S): September 6, 2011
It’s appropriate that history seems to be repeating itself for a game whose original premise was based around time travel. Launching with the Playstation 3 in 2006, Resistance: Fall of Man was Insomniac Studios’ attempt to prove to gamers that the PlayStation 3 was worth the investment for customers, as well as launching in direct competition with the original Gears of War, Xbox 360′s first true killer app. Now, five years later, after a tumultuous year for Sony with their PSN crash, and releasing in direct competition with Gears of War 3, Resistance 3 seems to be fighting the same battle as its series’ originator, clashing with Microsoft and hoping to give fans reason to believe in the PS3. Unfortunately, Resistance 3 does not put forth the same valiant effort as the 2006 original. Resistance 3 is a huge step back for the series, and easily the trilogy’s worst entry.
I was initially skeptical when it was announced that original protagonist, Nathan Hale, would take a backseat to newcomer Joseph Capelli, but those doubts were quickly quelled. right off the bat, Capelli is a far more interesting character than Nathan “Blank Slate” Hale, and is given an actual personality and motivation to fight. Set four years after the ending of Resistance 2, the Chimera have taken over the planet, and Capelli has been discharged from the military for his execution of Hale (who succumbed to the Chimeran infection at the end of the last game). Settling with his family at one of the few remaining human outposts, Capelli simply wishes to live the rest of his live in peace. however, when an opportunity to potentially stop the Chimeran invasion presents itself, Capelli reluctantly undergoes a road trip across a Chimera ravaged America in a last-ditch effort to end the war.
This is indeed Insomniac’s most sophisticated storytelling effort with the series. Capelli is given much, much more characterization than Hale. Though the game takes many cliché storytelling tactics, such as introducing us to Capelli’s wife and child at the beginning of the story to get us to care about him, these methods serve their purpose quite well, and put the story of the game at a higher level of quality than most first person shooters. while certainly not the best story-telling in gaming, it outdoes the previous Resistance games, and your emotional attachment to Capelli makes it easier to keep moving forward when various frustrating design elements make playing the game a chore.
The Resistance series has always been known for its arcade-like swiftness in its gameplay, but Resistance 3 goes a different route, by applying much more weight to player input and actions. Weapons that once felt light as a feather now have a real weight to them, and you can “feel” the impact of your weapons much more than in previous Resistance games. likewise, Capelli himself feels much more grounded than Hale. The trade-off here is that melee attacks, which were previously almost instantaneous, are now slower, taking much longer to execute and leaving you more open to attack. Not necessarily a bad change, just different.
While Resistance 3 abandoned its arcade quickness for a more slow, tactical experience, it looked back to gaming’s arcade roots for other influences. Most notably is that Resistance 3 sees the return of health packs. almost non-existent in shooters today, health packs make a glorious return in Resistance 3, replacing the now industry standard regenerating health. The inclusion of limited health makes for much more intense encounters than many other shooters out there. Knowing your wounds won’t simply heal themselves forces players to make decisions more cautiously and strategically.
However, the lack of regenerating health somewhat clashes with the level design. The majority of enemy encounters in Resistance 3 take place in “arenas”, closed off areas that don’t open up until every enemy is killed. considering that these closed off areas have only a limited amount of health pick-ups, it’s sometimes easy to become overwhelmed and not be able to do anything about it. because of this, Resistance 3 has some insane difficulty spikes, especially later in the game.
The other noticeable influence from arcade roots, as well as a beloved feature from the first Resistance game, is the return of the weapon wheel. gone is the arbitrary two weapon limit imposed in Resistance 2. every weapon you pick up in the game you keep for the rest of the single-player campaign, with over a dozen weapons to choose from towards the end of the game. The thrill of carefully picking which weapon to wield for each situation is a welcome return.
If you’re already familiar with the Resistance series, or have read any other Resistance 3 reviews online already, then you should be well aware that the weapons are among the game’s highlights. Between titles like Disruptor, Ratchet & Clank, and the previous Resistance titles, Insomniac has a long history with designing inventive weapons for their games. while Resistance 3′s weapons aren’t as quirky and unique as Fall of Man’s, almost all of them are equally useful, each having its place in every type of situation the game throws at you. Plus, a new level-up system for each weapon gives you great incentive to experiment with your entire arsenal, and rewards multiple play-throughs.
However, the situations the game gives you are much smaller affairs than the last two games, as Insomniac chose to scale back the large, epic encounters that have defined the series up to this point. Sure, the battles are still big and explosive, but there seems to be much less happening on-screen at any given time, and overall there seem to be fewer enemies on average. Insomniac attempts to make this up by greatly increasing the variety of enemy types, but everything just feels toned down compared to the previous entries. Resistance 1 and 2 featured huge human on Chimera battles, whereas Resistance 3 is mainly a solitary affair, and each fight feels more like a skirmish than an all out war.
The amount of actual skirmishing is surprisingly limited in Resistance 3, though. The campaign starts off strong, but very quickly spirals down in quality. for whatever reason, Insomniac decided to take the worst parts of Resistance 1 and 2, fighting the insect-like Leapers and zombie-like Grims, and dedicated an extremely large amount of Resistance 3 to them. After being accustomed to the large, fast-paced gun battles of previous games, it’s incredibly jarring to have almost half of Resistance 3 play like an extremely frustrating survival horror game. The frustration is further compounded by the inclusion of escort and survival missions, where failure often means having to start over from the beginning.
It’s these sections of the game that absolutely kill any pacing the game has going for it. After a very well executed first act, you spend over a third of the 6-8 hour campaign fighting these up-close monsters. this was bearable in past Resistance titles, but doesn’t work quite as well with Resistance 3′s slower movement and actions. Ultimately, these sections rob Resistance 3 of any and all fun to be had, and the campaign is unable to pick up steam in the third act.
Poor level design also plagues this entry. Half the time playing the single-player was spent trying to find where to go next. Many of the areas in the game use copy-and-paste design to pad the length of the game out, and as a result it’s very easy to get turned around. If you end up lost for a long enough period of time, the game will provide you with a marker that leads to your next destination. however, in a couple of instances in the game, this simply doesn’t happen. this is especially maddening when you are stuck in an area with infinitely respawning enemies, unsure of what to do next, unaware of the nondescript door that doesn’t stand out from the bland environments at all that you are supposed to go through.
Insomniac clearly put a lot of effort into overhauling the graphics and art design, and the game ends up looking like a technically less impressive Killzone 2. The graphics are shinier than previous Resistance titles, but problems with jagged lines and grey-brown color palette make this the ugliest game in the series. Another Sony franchise Insomniac took inspiration from is Uncharted with a handful of scripted, set-piece moments in the game that would feel right at home in the Naughty Dog franchise. in what might draw comparisons to Sucker Punch’s Infamous, there are a number of hand-drawn cutscenes, including a very satisfying series recap video that plays while the game mandatorily installs itself to your PS3′s hard drive.
It’s a shame to see the multiplayer for Resistance 3 take such a giant step backwards from previous entries. After having 40 player multiplayer matches in Resistance 1, and 60 player maps as well as 8-player co-op in Resistance 2, Resistance 3 merely features 16 player matches, and doesn’t really do anything special. Resistance’s multiplayer stood out by being bigger and faster than its competitors. with that gone, it isn’t really anything that remarkable.
In some ways, Resistance 3 is the best in the series and in others, it’s by far the worst. Insomniac did an admirable job of fixing the issues with the last game, such as reintroducing the weapon wheel, focusing more on story, and increasing the variety of enemy types. however, unnecessary changes, such as reducing the scale of the single and multiplayer battles, focusing too much on “zombie” enemies, and frustrating difficulty spikes kill a lot of fun that is to be had with the experience. in the end, Resistance 3 is a decent, if vastly disappointing end to the trilogy that helped put the Playstation 3 on the map. A solid shooter and Playstation 3 exclusive for sure, but the console, and hopefully the Resistance franchise, will have better days ahead of it.
A copy of the game was provided to us by the publisher for reviewing purposes.
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