Tag archive for "ps3"

Playstation 3

Madden NFL 12 Roster Updates: Week 9 Update Sees Just Two Changes For Browns

No Comments 13 November 2011

1321187740 63 Madden NFL 12 Roster Updates: Week 9 Update Sees Just Two Changes For Browns

The Madden NFL 12 roster update for week 9 is set to come out on Friday for Xbox 360 and PS3 users. For the Cleveland Browns, coming off a loss to the San Francisco 49ers, not much is changing in regards to ratings updates. They only have two changes in player ratings this time around, one increase and one decrease.

This is probably because the 49ers are recognized as a better team and Cleveland kept the game close and competitive. San Francisco actually looked pretty bad during the second half of the game and the Browns fell just short of making a comeback. Go ahead and make the jump for the list of Browns changes.

Increases

WR Josh Cribbs 78 to 79

Decreases

DL Jabaal Sheard 80 to 79

Changes

HB Montario Hardesty lowered on depth chartHB Xavier Omon releasedHB Thomas Clayton signedWR Brian Robiskie releasedOL Oniel Cousins now ears #72HB Chris Ogbonnaya moved to HB #2 on depth chartWR Carlton Mitchell moved to WR #4 on depth chart

They’re pretty minor changes, but any time a player moves into a different group of ten, I consider it significant. Sheard started off the season very well but slowed down and was handled well by the 49ers, so he dropped a point and fell to 79. Cribbs got an increase after being worked into the offense more. All-in-all, a pretty quiet update in regards to the 

Xbox 360

Call of Duty Black Ops

No Comments 27 October 2011

1319735003 54 Call of Duty Black Ops

Call of Duty Black OPS is a first shooter video game available on PC, Xbox 360, PS3, Wii and Nintendo DS consoles. Published by Activision, the game is an advancement on the Call of Duty: World at War video game.

Call of Duty Black OPS centers around the cold War era of the 1960′s and features Kennedy’s assassination among the other American obsessions like Cuba and Vietnam. for most part of this game you will be playing the role of Alex Mason a Studies and Observations Group (SOG) operator who is tortured and force to revisit his past military operations.

One of the major advancements in this installment of the Call of Duty series is in the Killstreak Rewards – rewards that players earn for making kills in a row without dying. These rewards are now stackable like in Call of Duty: Modern Warfare 2, however Killstreak rewards earn on one level will not count towards the number of kills for the next reward.

This game also introduces a new feature called CoD points. CoD point is the in-game currency used in purchasing what you want as you play the game. you can earn CoD points by

1. Gameplay (gaining experience as you play the game).
2. Contracts (these are challenges you need to overcome).
3. Wager Matches (matches in which only the top three players get rewarded).

Call of Duty Black OPS is highly customisable and can be played in three main modes: Single Player, Zombie and Multiplayer. Also there are a number of requirements gamers need to meet to earn an achievement or trophy. for example destroying all slingshot targets in 3 attempts will earn you 15 points on the Xbox 360 and a bronze trophy on PS3.

Though gameplay is great, maps are too small and controls were a bit of hit-and-miss. Also some gamers might find the game too fast and furious for their liking. nevertheless the game is highly addictive and if you have got Xbox live, this game is destined to top the live leader board for a long time.

Xbox 360

Madden NFL 12 Roster Update #8: Colts Increases, Decreases Even Out

No Comments 25 October 2011

1319538818 74 Madden NFL 12 Roster Update #8: Colts Increases, Decreases Even Out

The eighth Madden NFL 12 roster update is set to go live on Friday for Xbox 360 and PS3 users, and it will reflect changes made after the sixth week of NFL action. The Indianapolis Colts have had a really rough season and, as such, their Madden roster has taken a big hit (though you can still use Peyton Manning online, if you’re so inclined), but this week it actually evens out pretty well.

Two players go up in overall rating and two players, as expected, go down. Jacob Lacey continues his decline with another point decrease and Adam Vinatieri also finds himself on the downside of things, threatening to make his way down into the 80s, falling from 91 to 90. make the jump for the full list of Colts changes.

Increases

HB Donald Brown 69 to 71CB Terrrence Johnson 64 to 65

Decreases

CB Jacob Lacey 69 to 68K Adam Vinatieri 91 to 90

Changes

OL Mike Tepper signsOL Michael Toudouze releasedDL Dan Muir now wears #97

All things considered, it’s a pretty quiet day for the Colts. Vinatieri’s decrease is probably warranted, missing three of his twelve attempts thus far this season, two of them in his last three games. Lacey has been … well … he’s been really awful. Hilariously bad at times. For a list of full changes from all teams, click here.

Playstation 3

New Portal 2 Co-Op DLC Launching Next Week

No Comments 21 October 2011

1319238238 68 New Portal 2 Co Op DLC Launching Next WeekCategory: Gaming Posted: September 30, 2011 12:32PM Author: bp9801

When Portal 2 was released, we were promised that some downloadable content would be coming at some point for it. Many wondered exactly when that would be, but today we now have an answer from Valve. The first Portal 2 co-op DLC will be available next week, October 4th, which sees you continue the story of Atlas and P-Body. The DLC is called "Peer Review," and sees the two robots navigate a new "mysterious" test track set up by GLaDOS. I am sure this new test track will be every bit as challenging as the ones in the main co-op campaign, and will provide for hours of enjoyment. The DLC will release next week on all supported platforms and Valve is promising it will be free to all, even those on the PS3 and 360. Along with the new co-op levels, the DLC adds a new single player and co-op Challenge Mode that lets you post up scores to a leaderboard viewable by the Portal community.

Portal 2 "Peer Review" launches on October 4th for the PC, Mac, PS3, and 360.

Wii

Speculator: Are we nearing an Epic comeback?

No Comments 29 September 2011

1317303336 85 Speculator: Are we nearing an Epic comeback?

Today we’re talking about the return of Mickey Mouse and 3DS hardware.

Andrew800Gerry378Graham888Shawn560

Disney Epic Mickey released to mixed reviews and lower-than-expected sales last year, but it sounds like that doesn’t worry Disney, as rumors are beginning to make their way around that a sequel is in the works for the Wii, PS3, and Xbox 360.

Andrew70%

When it’s all said and done, Epic Mickey still did good business for Disney, despite some disappointing sales. It was also probably one of the best-selling Wii titles last holiday, so chances of a sequel are fairly high. that being said, Disney seems to be focusing less on full retail releases lately, so if this project is happening, there is a possibility it’ll never see the light of day.Shawn75%

Mickey Mouse is still the type of franchise icon that will sell whatever he stars in. Epic Mickey wasn’t a bad game, and it racked up pretty good sales for a third-party Wii title. Now that somewhat-similar control schemes are available for the PS3 and Xbox 360, it seems a sequel should sell well enough to warrant release.Graham80%

“in the works,” huh? Yeah, I’d say that. We may not see it until Holiday 2012, but guess what? Sequels are cheap, and sequels that re-use all the assets are very cheap. We’ll get one, it’ll be mediocre and we’ll all move on with our lives.

When it was first announced, the 3DS Slide Pad add-on was thought to be yet another unwieldy, overpriced, game specific accessory for Japan. however, after the high-profile list of 3DS games that plan on using it in Japan, and the likelihood of those games coming to the US, it seems that we in the US should pay more attention to it. will it come overseas? Or were first impressions correct this time?

Andrew80%

There are some games that will support the add-on, like Metal Gear Solid 3D, which will be launching in the States, so it seems pretty likely that it’ll be released here. plus, if the next Monster Hunter requires it, it seems like a no-brainer to release it here (in a Monster Hunter 3G bundle, most likely).Shawn80%

Considering the list of big titles that are planning to use the Slide Pad, it seems to me to be a foregone conclusion that it will eventually make its way over here, especially with the fairly reasonable MSRP in Japan. hopefully it will reduce Nintendo’s inherent need to fiddle with and redesign their handhelds.Graham80%

If we get Monster Hunter, we will get this. that simple, really. It’s weird for me to want a peripheral to fizzle, but I’m hoping this goes the way of the GBA-to-GameCube cable or the Wii Zapper.

With the introduction of the second Slide Pad add-on so early in its life in an attempt to bring a 3D action title to the 3DS, murmurs are already beginning to become commonplace that Nintendo should have included a second thumbstick on the 3DS to begin with. due to this, or perhaps due to Nintendo’s endless remodeling of their systems, there’s widespread belief that a redesign is coming next year.

Andrew25%

This might be against my better judgment at this point, considering what company we’re talking about, but I’m going to call BS on this rumor. I know it’s kind of the thing Nintendo does with handhelds, but I don’t think they’ll resort to redesigning the 3DS for at least another couple of years. If they release a redesign of the 3DS, they are just screwing themselves out of more potential sales. the DS could get away with the constant redesigns, it was such a significant and successful handheld; the 3DS is not, at least not yet. So yeah, Nintendo would be absolutely crazy to do this so soon. At the same time, this is Nintendo we’re talking about, so at the end of the day I wouldn’t be surprised if it still happens.Shawn30%

With the add-on released for what seems like a reasonable price, I don’t think Nintendo will redesign the 3DS to have 2 Slide Pads. (At least not yet.) however, I wouldn’t put it past them to release a 3DS XL next Christmas. like Andrew, I’m torn on this one… I’ll also vote against my gut and say it won’t happen.Graham50%

I’m firmly against those rumors that a redesign is coming soon. that said, Holiday 2012? Not that soon. We could definitely see a tweaked 3DS launched alongside the Wii U, sporting a similar aesthetic and enhanced battery life. (And maybe more buttons, but I’m hoping beyond all hope that it doesn’t have ‘em.)

Playstation 3

Resistance 3

No Comments 27 September 2011

1317161142 75 Resistance 3Game Info

GAME NAME: Resistance 3

DEVELOPER(S): Insomniac Games

PUBLISHER(S): Sony Computer Entertainment

PLATFORM(S): Playstation 3

GENRE(S): first Person Shooter

RELEASE DATE(S): September 6, 2011

It’s appropriate that history seems to be repeating itself for a game whose original premise was based around time travel. Launching with the Playstation 3 in 2006, Resistance: Fall of Man was Insomniac Studios’ attempt to prove to gamers that the PlayStation 3 was worth the investment for customers, as well as launching in direct competition with the original Gears of War, Xbox 360′s first true killer app. Now, five years later, after a tumultuous year for Sony with their PSN crash, and releasing in direct competition with Gears of War 3, Resistance 3 seems to be fighting the same battle as its series’ originator, clashing with Microsoft and hoping to give fans reason to believe in the PS3. Unfortunately, Resistance 3 does not put forth the same valiant effort as the 2006 original. Resistance 3 is a huge step back for the series, and easily the trilogy’s worst entry.

I was initially skeptical when it was announced that original protagonist, Nathan Hale, would take a backseat to newcomer Joseph Capelli, but those doubts were quickly quelled. right off the bat, Capelli is a far more interesting character than Nathan “Blank Slate” Hale, and is given an actual personality and motivation to fight. Set four years after the ending of Resistance 2, the Chimera have taken over the planet, and Capelli has been discharged from the military for his execution of Hale (who succumbed to the Chimeran infection at the end of the last game). Settling with his family at one of the few remaining human outposts, Capelli simply wishes to live the rest of his live in peace. however, when an opportunity to potentially stop the Chimeran invasion presents itself, Capelli reluctantly undergoes a road trip across a Chimera ravaged America in a last-ditch effort to end the war.

This is indeed Insomniac’s most sophisticated storytelling effort with the series. Capelli is given much, much more characterization than Hale. Though the game takes many cliché storytelling tactics, such as introducing us to Capelli’s wife and child at the beginning of the story to get us to care about him, these methods serve their purpose quite well, and put the story of the game at a higher level of quality than most first person shooters. while certainly not the best story-telling in gaming, it outdoes the previous Resistance games, and your emotional attachment to Capelli makes it easier to keep moving forward when various frustrating design elements make playing the game a chore.

The Resistance series has always been known for its arcade-like swiftness in its gameplay, but Resistance 3 goes a different route, by applying much more weight to player input and actions. Weapons that once felt light as a feather  now have a real weight to them, and you can “feel” the impact of your weapons much more than in previous Resistance games. likewise, Capelli himself feels much more grounded than Hale. The trade-off here is that melee attacks, which were previously almost instantaneous, are now slower, taking much longer to execute and leaving you more open to attack. Not necessarily a bad change, just different.

While Resistance 3 abandoned its arcade quickness for a more slow, tactical experience, it looked back to gaming’s arcade roots for other influences. Most notably is that Resistance 3 sees the return of health packs. almost non-existent in shooters today, health packs make a glorious return in Resistance 3, replacing the now industry standard regenerating health. The inclusion of limited health makes for much more intense encounters than many other shooters out there. Knowing your wounds won’t simply heal themselves forces players to make decisions more cautiously and strategically.

However, the lack of regenerating health somewhat clashes with the level design. The majority of enemy encounters in Resistance 3 take place in “arenas”, closed off areas that don’t open up until every enemy is killed. considering that these closed off areas have only a limited amount of health pick-ups, it’s sometimes easy to become overwhelmed and not be able to do anything about it. because of this, Resistance 3 has some insane difficulty spikes, especially later in the game.

The other noticeable influence from arcade roots, as well as a beloved feature from the first Resistance game, is the return of the weapon wheel. gone is the arbitrary two weapon limit imposed in Resistance 2. every weapon you pick up in the game you keep for the rest of the single-player campaign, with over a dozen weapons to choose from towards the end of the game. The thrill of carefully picking which weapon to wield for each situation is a welcome return.

If you’re already familiar with the Resistance series, or have read any other Resistance 3 reviews online already, then you should be well aware that the weapons are among the game’s highlights. Between titles like Disruptor, Ratchet & Clank, and the previous Resistance titles, Insomniac has a long history with designing inventive weapons for their games. while Resistance 3′s weapons aren’t as quirky and unique as Fall of Man’s, almost all of them are equally useful, each having its place in every type of situation the game throws at you. Plus, a new level-up system for each weapon gives you great incentive to experiment with your entire arsenal, and rewards multiple play-throughs.

However, the situations the game gives you are much smaller affairs than the last two games, as Insomniac chose to scale back the large, epic encounters that have defined the series up to this point. Sure, the battles are still big and explosive, but there seems to be much less happening on-screen at any given time, and overall there seem to be fewer enemies on average. Insomniac attempts to make this up by greatly increasing the variety of enemy types, but everything just feels toned down compared to the previous entries. Resistance 1 and 2 featured huge human on Chimera battles, whereas Resistance 3 is mainly a solitary affair, and each fight feels more like a skirmish than an all out war.

The amount of actual skirmishing is surprisingly limited in Resistance 3, though. The campaign starts off strong, but very quickly spirals down in quality. for whatever reason, Insomniac decided to take the worst parts of  Resistance 1 and 2, fighting the insect-like Leapers and zombie-like Grims, and dedicated an extremely large amount of Resistance 3 to them. After being accustomed to the large, fast-paced gun battles of previous games, it’s incredibly jarring to have almost half of Resistance 3 play like an extremely frustrating survival horror game. The frustration is further compounded by the inclusion of escort and survival missions, where failure often means having to start over from the beginning.

It’s these sections of the game that absolutely kill any pacing the game has going for it. After a very well executed first act, you spend over a third of the 6-8 hour campaign fighting these up-close monsters. this was bearable in past Resistance titles, but doesn’t work quite as well with Resistance 3′s slower movement and actions. Ultimately, these sections rob Resistance 3 of any and all fun to be had, and the campaign is unable to pick up steam in the third act.

Poor level design also plagues this entry. Half the time playing the single-player was spent trying to find where to go next. Many of the areas in the game use copy-and-paste design to pad the length of the game out, and as a result it’s very easy to get turned around. If you end up lost for a long enough period of time, the game will provide you with a marker that leads to your next destination. however, in a couple of instances in the game, this simply doesn’t happen. this is especially maddening when you are stuck in an area with infinitely respawning enemies, unsure of what to do next, unaware of the nondescript door that doesn’t stand out from the bland environments at all that you are supposed to go through.

Insomniac clearly put a lot of effort into overhauling the graphics and art design, and the game ends up looking like a technically less impressive Killzone 2. The graphics are shinier than previous Resistance titles, but problems with jagged lines and grey-brown color palette make this the ugliest game in the series. Another Sony franchise Insomniac took inspiration from is Uncharted with a handful of scripted, set-piece moments in the game that would feel right at home in the Naughty Dog franchise. in what might draw comparisons to Sucker Punch’s Infamous, there are a number of hand-drawn cutscenes, including a very satisfying series recap video that plays while the game mandatorily installs itself to your PS3′s hard drive.

It’s a shame to see the multiplayer for Resistance 3 take such a giant step backwards from previous entries. After having 40 player multiplayer matches in Resistance 1, and 60 player maps as well as 8-player co-op in Resistance 2, Resistance 3 merely features 16 player matches, and doesn’t really do anything special. Resistance’s multiplayer stood out by being bigger and faster than its competitors. with that gone, it isn’t really anything that remarkable.

In some ways, Resistance 3 is the best in the series and in others, it’s by far the worst. Insomniac did an admirable job of fixing the issues with the last game, such as reintroducing the weapon wheel, focusing more on story, and increasing the variety of enemy types. however, unnecessary changes, such as reducing the scale of the single and multiplayer battles, focusing too much on “zombie” enemies, and frustrating difficulty spikes kill a lot of fun that is to be had with the experience. in the end, Resistance 3 is a decent, if vastly disappointing end to the trilogy that helped put the Playstation 3 on the map. A solid shooter and Playstation 3 exclusive for sure, but the console, and hopefully the Resistance franchise, will have better days ahead of it.

A copy of the game was provided to us by the publisher for reviewing purposes.

To find out more about the PixelJumpers Rating Guide Click Here.

  1. Resistance 3 Gives you five Minutes Of Gameplay
  2. Resistance 3 Gameplay Footage gets Real
  3. Resistance 3 Multiplayer Beta Dates Announced
  4. Resistance 3 Has gone Gold with Bonus Content
  5. GC2010 – Resistance 3 Announced

Xbox 360

Kolejny analityk przewiduje świetną sprzedaż GTA V

No Comments 27 September 2011

gta Kolejny analityk przewiduje świetną sprzedaż GTA V

Na początku był Pachter albo chaos, jak ktoś woli takie początki. Na potrzeby tego newsa przyjmiemy, że początkiem był jednak Michael Pachter, którzy przewidywał jakiś czas temu, że GTA V znajdzie 24 miliony nabywców. Okazuje się, że podobnego zdania jest analityk z firmy Sterne Agee, Arvind Bhatia. Według niego kolejna część serii może liczyć nawet na 25 milionów sprzedanych pudełek w ciągu roku.

Skąd taka liczba? Jeżeli GTA IV w ciągu roku kupiło 42 procent właścicieli PS3 i Xboxa 360 przy bazie 40 milionów potencjalnych klientów do kwietnia 2009, to analogicznie przy debiucie w drugiej połowie 2012 i bazie 90 milionów użytkowników konsol możemy założyć, że kolejna część znajdzie wspomniane 25 milionów nabywców i jest to wynik naprawdę realny. Jeżeli tak się stanie to pracownicy Rockstara będą pływać w szampanie, czego im z całego serca życzę.

Wii

Review – Wii Active 2 Personal Trainer

No Comments 23 September 2011

 Review   Wii Active 2 Personal Trainer

Normally, I prefer using innovative and direct fitness program such as the Truth About Abs, Tacfit Commando, or Tacfit Kettlebell Spetsnaz. There is also other programs that I have tried and used parts of it every now and then such as P90x and AbJam. I have never been someone who plays or tinkers around with PS3, Xbox, or Wii systems. I am always interested in looking at innovative ways to become physically active.

The Active 2 Personal Trainer for Wii is a highly interactive exercise program using the Wii system. it comes with two monitors in which one attaches to your left arm and the other attaches to your right thigh. also, you may have to hold on to the game remote during these exercise movements.

There are various levels of fitness levels (e.g. beginner, intermediate, and advance). As you set-up your personal profile which takes only a few minutes, it will prompt you to exercise for about 4 days a week with 3 days of rest. it will keep track of your progress using the memory stick that comes with the Active 2 Personal Trainer. There is also a resistant band with a strap handle that is to be used with resistant exercises (such as squats with presses, hammer curls, back rows, etc.). it takes about 20-25 minutes to finish a session which is not long. you have a series of 24 sets of exercise movements which includes warm-up, exercises, cardio-type, and cool downs. There is definitely variety. the sessions also vary as you progress towards your exercise program.

Overall, I enjoy the Active 2 Personal Trainer. here are reasons why I enjoy it:

* it is highly interactive. it feels that you have an actual live person motivating you.
* it gives feedback during your exercise movements.
* it has varying types of exercises. it beats just going on a treadmill at a constant pace.
* it does give a sufficiently good workout. Not as challenging for the ones I am used to such as kettlebells and innovative bodyweight exercises, but it is a great supplementary workout for those who enjoy difficult exercises.

There were some drawbacks.
* you may lose connection because of the sensory bar not picking up your motion. you may have to purchase a larger sensory bar to help you with this issue.
* I find it difficult to alter my exercise after I embark on it. maybe, I am still a novice with this system but it was an issue with me.

The Active 2 Personal Trainer for Wii is a good exercise program to supplement my current program of kettlebells and other movements. it may be an exact fit for others who just want to use this system.

Xbox 360

Grand Theft Auto IV Reviews

No Comments 22 September 2011

1316691222 97 Grand Theft Auto IV Reviews

In Grand Theft Auto IV, you will be playing the role of Niko, who is also the main protagonist and comes from Eastern Europe. you travel to Liberty City in search for a better life after being persuaded by your cousin Roman. you have committed a number of crimes in your life before going to Liberty City.

The story will be delivered in a variety of new ways, allowing you to create your own destiny meaning that all the missions will have several different outcomes, all of which ultimately effect the outcome of the game and the relationships between you and the other supporting cast.

So far, grand theft auto iv has been announced for Playstation 3 (PS3) and Xbox 360. however, rumors has spread like wild fire that the PC version will be announced around June or July 2008. although no one can guess which platform has more benefits than the other, but I personally feel that the PS3 version will have a better game play experience due to the new DualShock 3 controller where the game will utilize the Sixaxis controller’s motion-sensing abilities.

Another great feature of grand theft auto 4 is that there will be multiplayer capabilities which can be accessed via Xbox Live and playstation network. The multiplayer mode is accessed by pulling out your mobile phone at any time during the single-player game. A small LCD appears at the bottom right of your view, and in one of the many small touches in the game, different players see different mobile operator logos on their home screens.

There are altogether 15 multiplayer game modes in grand theft auto iv and the game rules are determined by the host of the match (Vehicles types, volume of traffic, number of pedestrians, police presence, weapons and weather can all be controlled).

The multiplayer games can support up to 16 players. you are unable to use Niko for the online mode but your online character is fully customizable, you can alter you characters race, sex, hair, clothing etc. The map used in multiplayer is the same map that is used for single player, the full Liberty City.

Wii

Deus Ex: HR Knocks Zumba Fitness Off the Top Spot in UK Chart

No Comments 14 September 2011

 Deus Ex: HR Knocks Zumba Fitness Off the Top Spot in UK ChartCategory: Gaming Posted: August 30, 2011 08:02AM Author: edwardquilo

It's always heartening to see a great, well-made game appreciated by a lot of people. just when you thought that Zumba Fitness' reign in the UK Weekly Gaming Charts couldn't be toppled, Deus ex: Human Revolution pulled out all the stops and accelerated to the number one spot. after being available in the UK Market for only two days, DX:HR sold just 26,000 copies shy of Deus ex: Invisible War's lifetime sales. 57% of DX: HR sales were from Xbox 360, along with PS3's 31%, and the PC garnering 13%. Eidos Montreal's latest effort certainly deserves that top spot. now, the question is how long it keeps that crown. hopefully, this trend of the gaming masses accepting hardcore games like DX: HR continues on, with so many more quality titles expected later this year. 

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