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The First 2 1/2 Hours of Gears of War 3 Are the Series’ Best Start

No Comments 02 October 2011

1317535526 60 The First 2 1/2 Hours of Gears of War 3 Are the Series’ Best Start

The first act of Gears of War 3 is impressively muscular and surprisingly graceful, a role model for shooter fans that proclaims from the crowd of so many gun-wielding peers that this is how a blockbuster action game should begin.

I’ve only played the first fifth of the storyline mode of Epic Games’ mega sequel, and I’ve played it solo, which does feel a little wrong. I know the game can still stumble. I know that any Gears of War game stands against a gray and brown tide of grunting enemies and crumbling cover that can drown the action in a sea of sameness. I see brighter hope this time.

Prior Gears games successfully introduced new ideas and offered at least the promise of a full campaign of sustained excellence. they did that by building upon the foundations of their first acts. In Gears 3 we have the most impressive and interesting one.

The first act of Gears of War 3 spans a prologue and six chapters, many of the details of which I won’t spoil for you. I must tell you one surprising thing, though. you will spend less than half of this act as Gears of War hero Marcus Fenix. that helps emphasize that Gears of War 3 does not feel like a game about one hero any more than it feels like a game about one place, one time, one set of enemies or one of anything else.

We do start as Marcus, at least if you are solo-ing the first act as I did. much time has passed since Gears of War 2. Marcus, along with longtime ally Dom, now-a-field-soldier Anya and a guy named Jace stretch their lives on the planet Sera by surviving on a floating city, a freighter turned into what seems like one of the last refuges of humanity. Prior Gears games felt like they were set in the world’s most war-torn locker room, all wise-ass remarks and machismo. Gears 3 saves a visit to an actual locker room to its fourth chapter and precludes it with a better execution of the why-we-fight quiet moments glimpsed in the prior games. this game isn’t all jock-scratching. We see Marcus, Dom and surviving friends making do on their ship, dreaming of past trauma, solving crossword puzzles and gardening. it surely sounds a little more like a knitting circle than it looks, and it’s played well, less maudlin than appropriately pathetic. our heroes are just hanging on.

Prior Gears games felt like they were set in the world’s most war-torn locker room, all wise-ass remarks and machismo. Gears 3 saves a visit to an actual locker room to its fourth chapter.

The designers of Gears of War 3 promised that the new game would bring back some of the excellent combat design of the first game in the series. at first, you won’t see that as Marcus’ chapters erupt into a series of mostly linear corridor fights above and below the decks of the ship as it comes under an expected attack. the first chapters are good for reinforcing the Gears basics of fighting from cover, managing ammo and reloads, sticking with the team and varying machine guns, sniper rifles and grenades where appropriate. the enemies are Lambent, mostly bipedal beasts infected by glowing yellow Immulsion fluid that justifies the juicy explosions they die in when you fill them with bullets.

I played this first act at normal difficulty (the middle of three difficulties available at the start; a fourth, tougher one, is locked). it was hard to die at that difficulty mode, at least in the Marcus chapters. His/your three allies are effective fighters. Anya blasted many of the biggest threats with grenades before I could get more than two shots into them. the opening chapters introduce the idea of spotting enemies, tagging them with a click of a thumbstick as you aim their way, so that allies can shoot them. that may be handy for multiplayer or may be more effective in harder difficulty modes, but I didn’t notice my computer-controlled buddies reacting to my spotting orders. they were busy annihilating other enemies.

These Marcus chapters are exciting even if they present little challenge. Epic is giving fans their ice cream first in Gears of War 3, affording them the pleasure of an increasingly bigger-scale fight against an onslaught of enemies. this fight starts with conventional weapons. Let’s just say it doesn’t end with them.

This game should be played co-operatively. Alone, the first act is fine. It’s obvious, however, that it has been made to be more fun with friends. Up to four people can play the campaign together, up from two in the last two Gears games. In Gears 2, Epic took chances with how its divided players’ labor. instead of just letting either one run and gun, they once, for example, put each player at the opposite end of a heavy crate that had to be pulled in tandem. it was a short sequence, but one that relied on genuinely co-operative play and introduced all the vulnerability and empowerment that comes with needing someone else’s help to get something done. that kind of thing is more pronounced in Gears 3 where, even on the ship in these opening chapters, one player needs to use a fire extinguisher to put out fires while the rest of the team needs to provide gun support. Roles are divided more often and more interestingly, it seems, even in the first act. Playing solo I could tell I was enjoying a simpler, less interesting version of the game, one that didn’t require the satisfying coordination of team play.

Movement is key and the old cover-shooter cliche of waiting for enemies to poke out before shooting them is subverted.

Less than halfway through the first act, the game switches to minor flashback, transporting any and all players to a different crew led by fan favorite Cole Train and his own squad. Their adventure starts an hour or so before Marcus’ with its climax expectedly intersecting with the events you played through as Marcus, Dom and crew. Cole’s section starts quietly as well with a visit to the town where he was once the favorite hometown Thrashball (read: Gears of Football) athlete. his team is looking for supplies. For all of the excitement and muscularity of Marcus’ action-move chapters, Cole’s reveal how gracefully this first flows.

In Cole’s chapters you experience that retro Gears 1 combat that Epic promised would return. Combat is less funneled and more open, re-introducing the “bowl” design of gunfighting from all sides that filled the first game. the enemies, initially, are again infected Lambent, but unlike in Marcus’ ship-bound fights, they have room to make things tough and surprising. the main idea introduced in these fights is the stalk, a next-level Emergence Hole which, unlike those enemy-spawning sink-spots from the first game, are tall beanstalks that will keep spawning enemies until certain growths on the stalk are destroyed. those certain parts can be on any side of the stalk, requiring the player to move around them to get the right shot. the player can’t just plant behind cover and toss grenades as one would to plug an Emergence Hole in the first game. this means you’ll be moving around, angling for a good shot at the side or back of the stalk during an intense gunfight, lest the enemies keep on coming.

The smarter enemies in this Cole section also keep the player moving around the “bowl”, firing long-range melee and arcing projectile attacks that prevented me from ever finding sustained cover behind a single cover point. Again, you can’t rest. Movement is key and the old cover-shooter cliche of waiting for enemies to poke out before shooting them is subverted by the need to keep scrambling for a new vantage point from which to fight. These are the most promising skirmishes in the first act, because they push the combat design of the series forward. If the Marcus fights were linear beachhead assaults, the Cole fighting, in moments like I just described, are jungle warfare with the enemy on all sides. the Cole chapters aren’t all like that and they do funnel into some more typical battles set on a bridge. it can’t be bowls forever, I guess.

As in the Marcus sections the opportunity to divide one’s labor with co-op buddies is featured in the Cole parts, leaving the solo player like me again recognizing how much more interesting it would be to, say, play a certain Aliens homage with a friend or three.

One of the few things people had good things to say about Duke Nukem forever was that its levels were full of things to tinker with. Marcus and Cole’s section both have a lot of that. I couldn’t figure out if the arcade machines in Marcus’ sections are playable, but I did find Cole a baseball cap and made the big decision whether to wear it forward of backward. I also found him a playground slide to slide down.

Aside from the side diversions there are the surprising shifts in the action. there are unique bits of the first act that last less than a minute and yet involve unique and clever gameplay. They’re better than the obligatory driving sections that have divided skirmishes in other shooters and past Gears games (and doubtless will later in this one). I can’t tell if they are bits Epic will return to in later acts or if they are just the team showing off, introducing dramatic shifts to the action without making then overstay their welcome, an abundance of diversions, essentially, a la an idea-rich game like Super Mario Galaxy 2. my favorite two surprises were in Cole’s section. One involves a zipline, the other involves a hallucination.

The first act is polished and lays the foundation I want. I do wish I was playing Gears of War 3 with friends, but I was happy even playing it solo. the action begins to get clever, the characters prove to be surprisingly distinct and entertaining and, best of all, I see a layering of complexity in the combat encounters that will hopefully proceed into the next four acts. I’m not tightly on the hook to find out how this third Marcus story plays out, but I’m gripped by the gameplay. the game didn’t rut into monotony. it was ever-improving as I barreled toward the start of Act 2.

We’ll have much more about Gears of War 3 as we get closer to its September 20 launch on the Xbox 360.

Xbox 360

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No Comments 01 October 2011

If you followed me on Twitter in the past 24 hours, you saw my conversations with various game journalists regarding our experiences with Battlefield 3’s open beta.  With a few exceptions here and there, most of us had similar reactions that went something like this: “Wait, doesn’t this game come out in a month?”

We received our early access codes for the console beta and jumped into the Battlefield 3 warzone.  Our expectations reached far beyond our experience.

Bugs were obvious and plentiful.  I suffered through vanishing teammates and enemies, and saw some dreadfully intrusive texture pop-in.  Jason Evangelho of VideoGameWriters.com cited numerous times where he fell through the map, the ground shook for no apparent reason, and other times when his team’s command notifications disappeared.

These aren’t minor bugs or weapon balancing issues.  These look like serious problems for a game that comes out in a month.

Regardless of what anyone will tell you, the main purpose of an open beta is to get people excited for the game.  Sure, DICE will receive some feedback and will be able to make tweaks and fixes to the gameplay based on this feedback, but they want to make a good first impression with the public.  That’s first and foremost.  if the goal were solely to fix bugs, DICE would have only opened it up to official testers in closed tests.  This is a first impression I wish I could forget.

Let’s look at Gears of War 3.  Gears of War 3’s closed beta became playable beginning on April 18, which was five months before the game’s release date.  if you played that beta, you know how solid that game felt.  It felt as close to a final build as you can get, yet Epic Games was still a long way away from the release date.  Battlefield 3 is approaching a deadline quickly and by the looks of things, there’s some serious work to do.

There is one map and one mode to play in the beta thus far: Rush mode on the “Operation Metro” map.  as entertaining as Rush mode is, DICE definitely needs to add at least one other map and mode before the beta ends.  Playing the same mode on the same map gets old as quickly as you can assume it would.

My experience with the Battlefield 3 beta wasn’t all bad, despite what I said above.  if these fixes can be addressed before its release, we will see a stellar military FPS.  One thing that all of the journalists could agree on was the sophistication of the game’s sound.

Battle chatter is among the best I’ve heard.  Communication from a soldier’s voice informing me about an objective sounds as realistic as ever.  Gunshots from the distance give an ominous feel when interrupting the sound of your own footsteps.  if you have a surround sound system, this will be the game that showcases it.

Battlefield 3’s mechanics feel tight and solid.  Movement and gunfire looks and feels natural rather than stiff and jerky.

-Start the PC vs. console rant in 3…2…1… 

Bugs and excellent sound aside, the beta revealed exactly what we can expect when playing Battlefield 3 on a console.  Up until now, every shred of video seen in a commercial or online has been of the PC version on maxed out graphical settings.  when that dazzling imagery fills your mind when you think about Battlefield 3, booting it up for a console for the first time is just plain disappointing.

The frame rate reduction from PC to console is painfully evident from the start.  It doesn’t even come close to its PC counterpart.  Frame rate plays such a big part of visual quality.  call of Duty looks pretty because of its blazing frame rate.

The maximum number of players in multiplayer lobbies will be smaller on console as well.

The majority of people considering buying Battlefield 3 will never read this or any other review of the game.  The commercials that show off realism and action that are second to none will sell the game.  What will it do for the Battlefield name when a gamer goes home, pops Battlefield 3 into a 360 or PS3, and sees graphics that don’t even come close to what he or she saw on TV?  furthermore, why would DICE and EA put so many resources and so much effort into a FPS that is so obviously geared towards PC, especially if they want to take down the call of Duty franchise?

Call of Duty: Black Ops’ PC sales account for 4% of its total sales numbers.  Modern Warfare 2’s PC sales are even a smaller percentage.  It just doesn’t make business sense to make an FPS that’s meant to be played on PC anymore when the vast majority of FPS gamers game on consoles.

I had and will continue to have very high hopes for Battlefield 3.  I want it to sell well and give call of Duty some much-needed competition.  but based on what I see in the console beta, DICE faces an uphill battle.  they appear to have a lot of work to do between now and October 25.

Follow me on Twitter @GameGuyPGH for up-to-the-minute gaming thoughts and impressions

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Xbox 360

Good Game Stories – Feature Story: Gaming Difficulty

No Comments 01 October 2011

1317447336 33 Good Game Stories   Feature Story: Gaming Difficulty

There’s nothing more exciting than the first time you get your hands on a brand new game…but then, before you even get a chance to play the game you are asked one very important question, ‘What difficulty do you select?’It seems like a rather straightforward question, but there’s a lot to consider before making the choice.Imagine if you had the option to choose difficulty in real life. Would we pick Hard and challenge ourselves? Or would we just pick the easy option? having the power to choose your own difficulty is a great responsibility, and one that can quickly be squandered if we don’t respect it. The arcade games of the past, such as Pac-Man and Space Invaders based their difficulty on your progression in the game. Levels would increasingly become harder and faster with more and more enemies…until you were finally defeated by impossible odds or if you were really good and I mean…really good…actually finish the game. The first game to actually adjust difficulty was ‘Tempest’ an arcade shooter with a feature Atari named ‘SkillStep’ that would increase the maximum starting level depending on the player’s performance in the previous game. Suddenly experienced players were faced with a real challenge right from the start. And since then, adjustable difficulty has become standard in almost every game. Traditionally you had 3 difficulty levels, EASY, MEDIUM or HARD. Total noobs chose easy, normal gamers chose Medium. And the pros, headed straight into Hard. but what if you were a normal-noob, or a pro-normal? soon, games became flooded with a wider selection of difficulty variations…Later on, Doom and Duke Nukem did away with the traditional names adding difficulties like ‘Come Get some!’ or ‘I’m Too Young to Die!’ and while these were just some of the jazzier names, branding a games difficulty quickly became the standard.Eventually every game had adjustable difficulty of some sorts, sports games upped the opponents aggression and tactics, racers included ‘rubber band AI’ to catch up, and FPS’ increased damage and accuracy or even added objectives like in the N64 classic GoldenEye. These days, higher difficulty doesn’t necessarily mean more villains or more jumps, as games are becoming more complex so too are the levels of difficulty….sometimes even changing our experience of a game entirely. Dramatic improvements in AI have given us tougher, smarter opponents; and developers are even using difficulty as a storytelling device, occasionally altering games ending based on the difficulty selected. this is an awesome plus for those hardcore able to play on the highest difficulty, but what about the rest of us plebs?The cautious gamer may play through a game on easy to get the ‘full experience’, unhindered by obstacles, enemies and the frustration of having to play levels over and over again. These players enjoy the satisfaction of an easy victory while also being able to explore a game without the stress or pain that comes from constant struggle and defeat. but are they missing out on the satisfaction found by daring gamer? Selecting the toughest difficulty, these are the players who find delight in battling the odds, savouring each defeat and taking one step back for every two steps forward. but often it seems that the hardest difficulty level in games, the one with all the goodies, and new experiences is so devastatingly hard and frustrating that it only exists to troll gamers, made by the one guy on the dev team who can actually get through it. so how can games help to guide players towards selecting the right difficulty for them? well games like Halo and Bioshock include descriptions of what to expect or what sort experience is required before selecting each difficulty, whereas racers like Shift and Grid require you to complete a test lap or two and recommended a difficulty based on your performance for that race. more recently games like Bastion let you pick and choose challenges during a level that not only increase the difficulty but also the reward! Red Dead Redemption allowed you to skip tasks altogether if you failed, giving you the option to reattempt in the future. And of course Left 4 Dead’s famous ‘AI director’ generated an entirely different experience each time you played based on your zombie slaying skills.by building the difficulty into the game instead of pigeon holing players into categories, we’re starting to see a new generation of games that evolve and transform around the player. sure Dynamic Difficulty is hardly perfect at most times but it does help stop players breeze through a game or succumb to so much frustration that the game lands straight into the pile of shame.so In the future will everything be moving towards Dynamic difficulty or would we still have to choose what sort of experience we want? It’s definitely been hard for Devs to get difficulty settings right. And in the future maybe we will see games with the perfect combination of immersive difficulty that also let us chop and change settings as we go. Not too easy, not too hard, just right.

Playstation 3

‘Batman: Arkham City’ ready for strenuous second round

No Comments 30 September 2011

1317359142 12 Batman: Arkham City ready for strenuous second round

Thursday, 8 September 2011

Upon completing Batman: Arkham City, players will be able to start again, carrying over all of the dark Knight’s gadgets and upgrades from their first run.

Enemies and bosses will be tougher and trickier in this new Game plus mode, and visual cues that help players time combination attacks will be removed.

That said, having access to Batman’s significant stock of tech toys should give the caped crime-buster an advantage.

The inclusion of new Game plus modes has a long history, dating back to The Legend of Zelda and Chrono Trigger, with the Metal Gear Solid series another early adopter.

More recently, Resident Evil 4 & 5, Super Mario Galaxy, Borderlands, Shadow Complex, Vanquish, and the Uncharted, Mass Effect and Dead Space series are among those to implement it in one form or another.

Even the gruelling Demon’s Souls launches players straight into a punishing new Game plus to further scrutinize any previous player errors.

Batman: Arkham City is set to land on PC, PlayStation 3 and Xbox 360 the week of October 18.

 

Xbox 360

Mortal Kombat Katana

No Comments 28 September 2011

1317216941 39 Mortal Kombat Katana

Mortal Kombat Katana is very popular series of games for the kids with very suspenseful stories of warriors who show the different actions in the most thrilling mood to win the war against their enemies. We are introducing very fantastic and artistic sword with the optimum length of 50 (scabbard) while the blade has 37 length and 2 width. Mortal Kombat Katana is designed very beautifully with the golden and black handle, having guard with metallic paintings in the most accomplished style with the nylon string. It is one of the popular game series in which the fighters thrills the kids with the bold actions of fighters who carry the special kind of swords in their hands, known as mortal Kombat Katana. This game series is very famous due to the tough competition of champions who strive hard to combat with each other in the heroic style to achieve the victory. In this slideshows, the different kinds of rivalries, adversaries, and gallants participate to be champion of this tournament by overpowering each others.

It shows bloodshed and violent actions against the opponents in the most animated manner that it leaves the powerful impacts upon the players who play this game where every champion of the tournament has to show his potency to conquer the opponents. It is a computer based video game where the actual game is played by the given instructions of the computer users to follow up the friend or enemy. The story of this game revolves round the twelve characters including Scorpion, a drunken fighter, a Sorcerer, Sub-Zero, a new rival of Kano’s, Sonja and very violent blind fighter too. each character has his own unique style of fighting with the usage of the specific weapons against his own enemies. Mortal Kombat Katana sword is used by such fighters who display the marvelous martial art while they fighting with the adversaries fiercely.

If you purchase our special commodity, Mortal Kombat Katana, you would be surprised to know how it works mechanically and flawlessly to combat the opponents, enhancing your power of warfare in the battle field. It is very effective visual scenes of animated characters of these video games who fight brutally by shedding blood, really very great and enthralling scene The background music, scenes and characterization of the game, Mortal Kombat is really very nice to enthrall the video game lovers how they are impressed by the awesome actions and hitting styles of the players who use the swords, mortal kombat katana and fight till the end of life against his opponents. you would certainly be enjoyed by watching this show of fighters who hit hard by The sword and become the conquerors of the tournaments. Go ahead and purchase our unique and antique styled sword, Mortal Kombat Katana if you want to be champion like the players of this reputable game series, Mortal Kombat Katana in the most affordable price.

Playstation 3

Want To Learn How To Get Up To Speed Fast Playing Red Dead Redemption?

No Comments 25 September 2011

1316990145 99 Want To Learn How To Get Up To Speed Fast Playing Red Dead Redemption?

God God Almighty That’s what you might have heard an old cow poke exclaim had he had the kind of experiences you can have playing this game. It’s the best I can come up with to describe the game Red Dead Redemption. The makers of Grand Theft Auto have taken their best ideas and made the old Wild West come alive in this free-wheeling, sensory overloading role-playing single or multi-player spectacular. Being a history buff myself, especially for the mid to late 1800′s period, this game was especially poignant for me.

In this article I’ll do my best to review the best and worst of Red Dead Redemption.from the start this game throws a twist at the player.

You start the game with John Marston, a former outlaw now on the straight and narrow, who because of his conversion has made enemies out of former friends and accomplices. Alone and in a lawless land Marston is fighting for his future and his life. some might see this an old story line played out in a new setting but the fact is it works out just fine in its newest rendition.

The game play takes place in a large section of the country running along the border of the United States and Mexico. Here Marston meets numerous characters, assists some, kills some, and generally spills both his and others blood while trying to be true to his new-found beliefs.

The reality of the game is awe-inspiring. Hats fly off when you put a bullet through them. Horses look like their galloping smoothly along. Sunsets and mountains look like God himself put the brush to them. best of all none of the animations are canned. Ride off across the prairie and the scenery just keeps changing.

There will be times when there’s little going on in the game except Marston riding across the plains. It’s during these periods of inactivity the player cannot help but notice the games graphics.

There’s a great deal to see. The scenery seems alive with things going on wherever you turn. Fowl of all kinds explode out of the bushes as you ride by. The first time this happened to me I flinched. Trains roar across the landscape with their whistles blowing. Storms rage and litter the earth with fresh puddles. you might happen upon a stagecoach being held up by robbers or stumble upon a wild critter ready to bring both you and your horse.

Take a detour into one of the hundreds of wild west towns and you might see a gunfight going down, an unlucky stiff getting dragged off for a lynching or worse of all some hotshot with more balls than brains hears you’re in town and comes looking for a duel.

The game doesn’t allow you to relax for any length of time. Something’s always waiting for you around the next corner or over the horizon.

If I had any real beef about the game it would be Marston’s almost ambivalent attitude in the beginning of the game. he appears far too willing in my opinion to stop whatever matter at hand he’s dealing with and assist anyone. It’s almost as if he’s allowing himself to be led by the nose through much of the early game play. I got frustrated at times but let Marston have his way. Don’t despair gamers because things really ramp up towards the end and you will get an ending you won’t likely forget for a long time.

Even after you’ve beaten the game and completed all of the side challenges, there’s still much more to do. Continue online with cooperative and competitive modes for up to 16 players simultaneously. The competitive action includes team and free-for-all game types including standard shootouts and a capture the flag style of game. I found these to be both fun and annoying. at the start of each game you find yourself in a circle with all the other players ready to draw their sidearms. oh yeah, a serious player might find the respawn seriously irritating. There’s the tendency to start right next to an opponent

Free Roam. The name says it all and it’s the main reason to keep coming back long after you’ve completed the game. you and up to 16 players can get together, form a posse, shoot each other in the head, fight skirmishes as a team or simply ride into the sunset taking part in hunting or gathering challenges. The sky is the limit and only your imagination can hold you back.

The entire game takes about twenty hours to complete, but the journey can take any number of paths. you can chose a players personality range. be benevolent and giving or a nasty drunk. The game will adapt to your fame, good or bad.

Keep you eyes and ears open for upcoming free downloads. The first pack is due soon.

There’s no way I could describe Red Dead Redemption and do it justice in this single article. My best advice is to get your hands on a copy and start playing. if it isn’t the best gaming experience you’ve had to date then there’s no hope for you and I suggest you take up Internet Solitaire. Just kidding. Seriously give it a try. you won’t regret it.

Wii

Super Mario Galaxy For Nintendo Wii

No Comments 20 September 2011

 Super Mario Galaxy For Nintendo Wii

Who doesn’t love Mario? It is a game for all ages. there are lots of people who collect Mario games, are you one of them? We have an awesome Mario game for you called Super Mario Galaxy for the Nintendo Wii, here too Mario is trying to save his dear Princess Toadstool form the clutches of evil Bowser. This time round Mario gets help from various friends to beat all the enemies and bosses of all kinds like the Thwomps and goombas, to boss battles with a venomous spider and robot that rapidly fires bullets from multiple angles.

Mario has gotten a little more advanced and cautious too; he now had specialty suits like the bee suit which metamorphose Mario into a bumble bee, so that Mario can fly through the Honeycomb stage to collect all the stars that are required to pass each level. then there is the boo suit, Mario becomes a ghostly menace, this suit helps him enter the haunted house without attracting unwanted attention but it helps you make ghost girlfriends who will help you in the level of haunted house because other Boo ghosts quickly fall in love with Mario in the blink of an eye. and in Super Mario Galaxy for the first time the classic features which were seen in the first version of Mario are returning like the Fire Flower, and a new ice flower that Mario enabling freeze his foes on ice.

Game play wise, Mario Galaxy is fun as it always was and is suitable for both children and adults and even your grandparents who loved playing Mario when they were kids. You control the game with the Wii Mote and it is very simple that you will get a hang of it the very first time. plus you can now scale up trees using the controllers to get from one platform to another. one of the best features of the game is the co-op mode. Which means you will cooperate with the other player to beat the enemy and win the game. Here two people can play meaning someone can join in the fun and help defeat the bigger enemies you will meet along the way.

Super Mario Galaxy the platform selling Wii game, don’t forget Nintendo where the creators of this game also. If you loved the classic Mario and still play it like I do you definitely love Super Mario Galaxy. It is fun and easy to play yet with enough of a challenge to keep you going. It is available at a really cheap price. don’t miss the opportunity to add this awesome game to your Nintendo Wii games collection.

Wii

Overview – Sonic Colours – E3 2010 Wii

No Comments 20 September 2011

 Overview – Sonic Colours – E3 2010 Wii

the time the fastest hedgehog in the world and the famous mustachioed plumber made war is long gone. the two former enemies find themselves also regularly titles dedicated to the Olympic Games. New symbol of reconciliation, the next installment of the adventures of Sonic is about to land exclusively on Nintendo consoles.

It would not really be surprised to learn that the mascot of Sega does not know where to head. Indeed this good Sonic is accommodated to all sauces lately. his latest adventures in 3D you did not convinced? You will soon find him in an episode which includes the downloadable album of 2D codes. You want to check if the road is outside its traditional platforms? he just held the star of a racing game that uses the recipe of Mario Kart. in short, you will understand, you never know really what to expect with this dear Sonic. Besides the announcement of Sonic Colours exclusive to Nintendo consoles has surprised many.

Sonic Colours is in continuation of Sonic Unleashed.

no need to prolong the suspense any longer, Sonic Colours is an episode that is in total continuity of Sonic Unleashed, or more precisely the phases of the latter days. Little reminder to the attention of those stung a nap at the bottom of the class at the time of release of this title: the main feature of Sonic Unleashed was just to offer a really different gameplay as soon as night fell. the blue hedgehog shows us face the darkest and the game was changing more or less in a beat ‘em all. Phases were more days in the continuity of the series since it was just to cross the levels as fast as knows so well to do Sonic. Colours in Sonic is no longer any question of turning into a werewolf hedgehog-after dark but the construction of the levels, the fact of 3D mixing passages where we see Sonic back and to other 2D somewhat more conventional, is clearly taken directly from Sonic Unleashed. we will not complain because it was simply the best aspects of this episode.

the goal is again to rush at the end of each level.

But you may ask, why is he Sonic again and run at full speed from level to level? the answer will not surprise many regulars of the series: it’s even Dr. Eggman, Robotnik alias for the more nostalgic, who made his own. this time, he has nothing better to do than to capture the representatives of an alien race rather nice, the Wisps. these brave lads have powers associated with different colors. You will have to release them one after the other so they can send you the famous building. Break the chains of an oppressed people is not the only motivation of Sonic, the different worlds of the game are all a little different planet and the person outside the control of Dr. Eggman, he hopes to create the most beautiful park amusement space. each of these worlds has a very special atmosphere. As the name implies, both of which have been presented, Tropical Resort and Mountain Sweet, looked like a path a bit exotic for one and a huge sugar factory to another.

during Forrest, run!

the exploration of these levels was made particularly interesting by the use of powers of the famous colors. these rather special skills are not available at the beginning of the adventure, we must help the Wisps enough for them. the principle is very simple, imagine for example that you have unlocked the power-related Wisp cyan. to use, you must first cross the Wisp of color in the appropriate level, by freeing yourself you’ll charge you the power of cyan. By shaking the Wii Remote you will be now able to change our brave hedgehog in a laser beam that travels at the speed of light in the lines provided for this purpose. the power of the Yellow Wisp is even more interesting to search the levels thoroughly. You will indeed use a drill that will make nice holes in the ground and allow you to find secret passages or bonuses particularly well hidden underground. if the other powers have not yet been released, we bet they will allow us to get more of the many hidden items here and there in levels.

Wii

OMFG You’re Making Me Review: Spray

No Comments 19 September 2011

 OMFG Youre Making Me Review: Spray

It’s Super Mario Sunshine… with vomit! This week, Kat is forced to take a look at the Wii “masterpiece” Spray.

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SPRay is every kid’s worst nightmare. I played a hundred games just like it growing up, most of them licensed movie titles. It’s the kind of game that your parents bought you in lieu of Super Mario Galaxy, because it was on sale for $9.99 at Walmart. and hey, they look about the same, right?

Basically, it’s a very low budget Super Mario Sunshine, but with vomit. the main character–a generic wizard-like fellow who sort of skitters rather than walks–is accompanied by a fairy and a lumpy brown monster with wings; one fires water, and one can throw-up at will. What can I say, I’m sure it’s a twist on the original formula the kids will love.

The thing is though, while it’s superfically kid-friendly with its cartoonish wizards and copious amounts of vomit, it can actually be quite frustrating even for adults.your job is to wash away black, oily puddles and enemies reminiscent of the shadows from Ico using the water (or vomit), but the camera is a real mess. even when locking onto an enemy, it’ll just start twisting and turning of its own accord–one of the true hallmarks of shovelware.

The exploration isn’t particularly user-friendly either. most of my time was spent hunting for parchment scrolls; when I found one, a new door would open somewhere in the distance. but without a map, it was tough to figure out where exactly that door was. and the compass was all but useless, as it mostly directed me to dead ends.

Which brings me to an even bigger problem: this game is broken. the triggers are broken, which means that certain doors simply won’t open, trapping you forever. This happened to me relatively early on in my first playthrough, forcing me to actually restart the game. it brought to mind all the time I spent playing those lousy old NES licensed platformers like Back to the Future; the ones where I thought I was doing something wrong, but no, it was just all-around broken.

What makes me sad about Spray is that this is the sort of title that people seem to think of when the Wii comes up–not genuinely excellent third-party games like a Boy and His Blob, Zack and Wiki, and Muramasa: the Demon Blade. I don’t know whether to blame the mothers who bought Spray for their unsuspecting kids, or the companies callously trying to make a quick buck by shoving these sorts of broken games out the door. It’s probably a little both.

Regardless, I think it goes without say that Spray is both very bad and very broken; and that’s in addition to the ugly pastel graphics and terrible animation (like I said, the main character skitters). Let’s just forget it ever happened, shall we?

Xbox 360

Call of Duty Modern Warfare 3 multiplayer details revealed

No Comments 10 September 2011

 Call of Duty Modern Warfare 3 multiplayer details revealed

The changes are an attempt to fine-tune the balance of the game, while rewarding different styles of play. Killstreaks have been redesigned and renamed pointstreaks. rather than streaks being handed out just for straight kills, players can now earn additional rewards by completing other game objectives. Players can choose between three strike packages at the loadout screen, which reward pointstreaks in different ways.

Weapon progression has also been tweaked, with guns levelling up as you progress, while a new list of additional Perks has been announced, which can be assigned to give your soldier particular skills. the new perks include Recon, with explosive damage displaying on the mini map; Blind Eye, which makes you undetectable by air support and sentries; Assassin makes you undetectable by UAV, portable radar and heartbeat monitors; Quickdraw allows you to aim down the sight of your gun quicker; Stalker allows you to move faster while aiming. And Marksman allows you to identify targets at longer range.

There are a handful of new game modes too. Kill Confirmed, which has you collecting dogtags from fallen enemies to score points; Team Defender has one team member carrying a flag to earn points while his squadmates protect him. in addition to these public match options, more modes will be available in private match setups. One in the Chamber and Gun Game make the leap from Black Ops, while all new modes include Infection, which has players killing enemies in order to recruit them to their team; Drop Zone has players controlling specified areas to receive extra support, while Juggernaut has an AI super-charged character accompanying each team.


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